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Merge Tactics mode in Clash Royale is currently in Season 7, and will be live till April 13, 2026. Several changes are part of the season, and as we approach Season 8, more will arrive. Here’s everything about the balance changes that are now live in the mode for Clash Royale Merge Tactics Season 7 as of April 2026 since the start of the season.
The Giant Skeleton’s bomb was dealing too much damage across all levels. This reduces his burst potential and shifts his role away from pure damage.
Baby Dragon was too strong with its splash damage and safe range. With these changes, it now has to get closer.
The reduced range limits his safety and long-distance pressure.

Slower attack speed reduces his overall DPS despite other buffs.
A slower attack rate balances out his increased stats.
P.E.K.K.A gets a solid durability boost, helping her perform better as a frontline tank.
To balance the range nerf, Dart Goblin now deals more damage.
Archer Queen can now trigger her ability faster and attack more quickly by taking fewer hits.
Despite a slower hit speed, he becomes stronger overall with better stats.
Higher HP allows Prince to survive longer in fights.
His damage is reduced, but stun duration now scales with level.
Lower range but more serious damage shifts him from a safe chip unit into a more aggressive damage dealer.
P.E.K.K.A has been redesigned with a new ability as part of the reworks.
Higher cost comes with stronger stats.
Her ability now activates multiple times.
Goblin Queen now spawns Goblins more frequently, with the drop rate also back to 33%.
Buildings now scale better into later stages, making upgrades more impactful.
This increases the burst potential of her ability, and the speed at which she will do it is quicker.


The Dragon trait was too strong after recent changes, so reductions in Damage and Bonus Damage. These reductions bring it back to a more balanced level.
Warriors now activate much faster and gain stronger bonuses.
A good amount of buff for the Ace trait with bonus damage and heal per defeat.
Superstar units now gain faster ability access.
Now focuses only on bonus damage instead of multiple buffs, simplifying its role.
Now grants bonus HP instead of multiple effects, making it easier to understand and counter.
Each Titan now has unique effects instead of a shared damage reduction bonus.
Each Fire unit now has individual abilities instead of shared stacking damage.
Now provides bonuses based on adjacency rather than positioning roles.
Witch is now fixed from an issue where summoned Skeletons had higher HP and damage than intended, and fixed a bug in Skeleton Dragon as well, where duplicate units spawned with full HP.
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