{"id":110768,"date":"2026-04-18T07:28:47","date_gmt":"2026-04-18T10:28:47","guid":{"rendered":"https:\/\/ubirataonline.com.br\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news\/"},"modified":"2026-04-18T07:29:00","modified_gmt":"2026-04-18T10:29:00","slug":"ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3","status":"publish","type":"post","link":"https:\/\/ubirataonline.com.br\/en\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3\/","title":{"rendered":"Ask the Developer Vol. 21: Tomodachi Life: Living the Dream \u2014 Part 1 &#8211; News"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<ul>\n<li>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">This article has been translated from the original Japanese content.<\/p>\n<\/div>\n<\/li>\n<li>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">This interview was conducted before the game was released.<\/p>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">In this 21st volume of Ask the Developer, an interview series in which developers convey in their own words Nintendo&#8217;s thoughts about creating products and the unusual details they hone in on, we&#8217;re talking to the developers behind <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"https:\/\/www.nintendo.com\/us\/store\/products\/tomodachi-life-living-the-dream-switch\/\"><span class=\"TkmhQ\"><em>Tomodachi Life&#x2122;: Living the Dream<\/em><\/span><\/a>, a <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"https:\/\/www.nintendo.com\/us\/gaming-systems\/switch\/\"><span class=\"TkmhQ\">Nintendo Switch&#x2122;<\/span><\/a> game that launches on Thursday, April 16, 2026.<\/p>\n<\/div>\n<p><h2 class=\"s954l qIo1e\" as=\"h2\">Check out the rest of the interview<\/h2>\n<\/p>\n<p><h2 class=\"s954l qIo1e\" as=\"h2\">Part 1: Living beings with a will and personality<\/h2>\n<\/p>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>First, could you please briefly introduce yourselves?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ryutaro Takahashi<\/strong> (referred to as Takahashi from this point on): Hello, I\u2019m Ryutaro Takahashi. I\u2019ve directed the <em>Tomodachi Life<\/em> series since its first installment, and continued to serve as the director for <em>Tomodachi Life: Living the Dream<\/em>.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takaomi Ueno<\/strong> (referred to as Ueno from this point on): Hi, I\u2019m Takaomi Ueno, one of the programming directors. I was previously involved in the development of <em>Tomodachi Life<\/em> (1) for Nintendo 3DS as the programming lead, and <em>Miitopia<\/em> (2) as the programming director.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(1)<\/strong><em> A Nintendo 3DS&#x2122; game released in April 2013 in Japan and June 2014 in North America and Europe. Players create original characters called Mii characters, which resemble themselves, their family, or other people close to them, place them on an island, and watch over them as they go about their lives.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(2)<\/strong><em> A Nintendo 3DS game released in December 2016 in Japan and July 2017 in North America and Europe. Players create a cast of their favorite Mii characters and adventure in a world filled with their acquaintances. A Nintendo Switch version was released in May 2021.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Naonori Ohnishi<\/strong> (referred to as Ohnishi from this point on): Hello, I\u2019m Naonori Ohnishi. As another programming director, I collaborated with Ueno-san, while also serving as a member of the planning team. Before that, I was the programming director for the smart device app <em>Miitomo<\/em> (3), but this is my first time participating in the development of the <em>Tomodachi Life<\/em> series. <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(3)<\/strong><em> A smart device application released in March 2016. Create a Mii character that looks like you and communicate with your friends. The service ended in May 2018.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Daisuke Kageyama<\/strong> (referred to as Kageyama from this point on): Hi, I\u2019m Daisuke Kageyama, the art director. This is my third project as an art director, following <em>Wii Sports Resort <\/em>(4) and <em>nintendogs + cats <\/em>(5). <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(4)<\/strong><em> Released in July 2009 on Wii&#x2122;. Set on the tropical resort, Wuhu Island, the game offers 12 activities such as Swordplay and Air Sports.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(5)<\/strong><em> A Nintendo 3DS game released in February 2011 in Japan and March 2011 in North America and Europe. A simulation game in which you enjoy everyday life with puppies and kittens, playing with toys, going for walks, and training them.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Toru Minegishi<\/strong> (referred to as Minegishi from this point on): Hello, I\u2019m Toru Minegishi. As the sound director for <em>Tomodachi Life: Living the Dream<\/em>, I organized the development of background music, sound effects, and Mii character voices, while also composing much of the background music myself. I\u2019ve been involved in the sound development for series such as <em>The Legend of Zelda<\/em> and <em>Splatoon<\/em>, but this is my first time working on the <em>Tomodachi Life<\/em> series.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Thank you very much. Let&#8217;s kick things off with a brief introduction to the game from Takahashi-san.<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong><em>Tomodachi Life<\/em> is a series in which you and those around you, such as friends, family, or people you admire, live inside the game as Mii characters, as you take care of them and watch over their island life. While keeping faithful to the series&#8217; style, we&#8217;ve rebuilt <em>Tomodachi Life: Living the Dream<\/em> from the ground up and developed it as an all-new, reborn <em>Tomodachi Life<\/em>.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>So, what sparked development of this all-new <\/strong><strong><em>Tomodachi Life<\/em><\/strong><strong> game?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> I believe development started around 2017, after things had settled down on <em>Miitomo<\/em>. The producer, Sakamoto-san (6), and I both have a special attachment to <em>Tomodachi Life<\/em> and have been playing the previous game on Nintendo 3DS for many years. But we&#8217;d already squeezed all we could out of that game, and Sakamoto-san said to me sadly, \u201cThere&#8217;s so much that I want my Mii characters to experience, but there\u2019s nothing more that I can do for them.\u201d (Laughs) So, we talked about our desire to create a new <em>Tomodachi Life<\/em> game.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>You sound just like a loving parent. (Laughs)<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> Yes, I know. (Laughs) That said, if we&#8217;d simply continued with the existing development style and added new items because we wanted them to experience new things, it would&#8217;ve inevitably turned into a quest for quantity. Besides, once players had seen everything the game had to offer, they&#8217;d have eventually tired of it again. So, we started development with the direction of leveraging user-generated content\u2014also known as UGC\u2014a system that allows players to create their own content to play with in the game. The concept of <em>Tomodachi Life<\/em> is to be \u201cthe ultimate inside joke game\u201d that can be enjoyed among people who are close to each other or share things in common. We felt that UGC, which lets players create whatever they want, fit well with this concept. We thought that combining the gameplay provided by the development team with what players themselves create would open up infinite ways to enjoy the game.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ueno:<\/strong> One thing that triggered the use of the UGC system was that the Mii characters\u2019 sphere of influence had expanded from the previous game. <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/f_auto\/q_auto\/dpr_1.5\/ncom\/en_US\/articles\/2026\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/Popup_01\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">Now that the Mii characters could move around freely in a larger space, we wanted to take care of them in more ways.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> The Nintendo 3DS version was also set on an island, but due to the processing power limitations of the time, we couldn&#8217;t give lots of Mii characters free rein of the island, as much as we&#8217;d have loved to. The increased power of Nintendo Switch allowed us to expand the Mii characters\u2019 active environment, and we thought we could replicate a wider variety of inside jokes with UGC. So, in the early stages of development, we focused on verifying those two points.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>I see. So, the hardware&#8217;s processing power impacts those areas. You&#8217;d think that more powerful hardware would also allow for more sophisticated graphics for the Mii characters. Was that considered?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> When we decided to create a new <em>Tomodachi Life<\/em> game, we wanted to make Mii characters&#8217; visuals more appealing, in line with the current generation of game consoles. But after adding all sorts of new elements to the Mii characters, something began to feel&#8230;off.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> Normally, as hardware resolution increases, so too do the possibilities for character design. So Mii characters&#8217; expressions have evolved little by little alongside technology. However, after speaking to the producer, Sakamoto-san, as well as Takahashi-san and the previous development team, it seemed to me that the Mii characters in <em>Tomodachi Life<\/em> are treated differently from those in other titles. The fact that they don\u2019t see Mii characters as mere avatars, rather they pour affection into them as living beings, came through strongly. Since the characters are filled with the emotions of many people, I didn&#8217;t think we should randomly alter their design just because the resolution had increased. So, although we tried out a lot of new things, we decided against changing things that define Mii characters&#8217; identities, such as their existing facial features and the shape of their limbs. With that in mind, we re-examined each part&#8217;s structure and design from the ground up to ensure that they wouldn\u2019t feel outdated, even with today\u2019s more advanced graphics. On top of that, by adding new custom features and increasing the level of freedom for players, we aimed to bring a sense of newness unique to this game.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> We didn\u2019t make any major changes to the part designs, but we did brush up the appearance of the Mii characters.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> We updated their appearance based on a simple, anime-inspired toon-style, allowing players to immerse themselves in the drama between Mii characters in cutscenes, for example. As we were reviewing the toon-style, I heard that the direction matched what Sakamoto-san had envisaged for the first <em>Tomodachi Life<\/em> game, and I thought to myself, \u201cYes, nailed it!\u201d In fact, the Mii characters on the packaging of the first game have more of a toon-style design, unlike how they look in the game.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/f_auto\/q_auto\/dpr_1.5\/ncom\/en_US\/articles\/2026\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/Inserted_02\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Minegishi:<\/strong> We had a similar discussion about Mii characters&#8217; voices too. By implementing a new text-to-speech engine for Nintendo Switch, the voice that serves as the basis for Mii characters is now very realistic, with a high level of accuracy and a human-like quality. However, if we express that realism too directly, it doesn\u2019t sound like a Mii character anymore. So, I intentionally processed the voices to sound robotic. But I had a hard time finding the right balance. We wanted to preserve the existing <em>Tomodachi Life<\/em> feeling, while making suitable updates to adapt to the times. It was challenging to strike the perfect balance. However, I don&#8217;t think that was limited to the voice\u2014it&#8217;s something every team has had to give a considerable amount of thought to throughout the project. There was a lot to consider in terms of adjusting the Mii characters\u2019 movements, too.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/f_auto\/q_auto\/dpr_1.5\/ncom\/en_US\/articles\/2026\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/Inserted_03\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> I often discussed with the animation staff members as to whether it was too realistic.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">Whenever movements look too realistic and cool, it stops being Mii-like. We shaped the Mii characters&#8217; movements through trial and error\u2015deliberately omitting the wind-up motions that usually serve to make movements appear smoother, and adding more bold, memorable movements. <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>So, making the character designs more elaborate, or voices and movements more realistic, in line with improved hardware performance, was actually creating a sense of inconsistency with the series?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> That\u2019s right. The development team had numerous discussions on this topic, pondering what makes Mii characters in <em>Tomodachi Life<\/em> unique.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ueno:<\/strong> This goes not only for appearance, voice and movements, but also for actions. As the Mii characters became more capable, they started to come across as too mature. The opinion gradually emerged within the team that these characters\u2014who were so cute in previous games\u2014had started to feel a little off.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> We were all like, \u201cHmm, it just doesn\u2019t feel like a Mii.\u201d<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ohnishi:<\/strong> We wanted them to be lovable characters that you can\u2019t resist taking care of. (Laughs) <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>This desire to take care of them reminds me of the \u201cloving parent\u201d topic from earlier. Speaking of which, one of the game&#8217;s new features is the ability to pick up Mii characters. Was this idea there from the early stages of development?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ueno:<\/strong> Picking up Mii characters was originally implemented as a debug (7) function. Since the setting has changed from an apartment block to an island with this installment, the Mii characters have much more space to move about in, making it more likely for them to stray apart. So, we added a function that let us relocate Mii characters by force so we could perform various tests. However, as we tested things out and observed how the Mii characters reacted, we started to get greedy, hoping for specific outcomes like, \u201cIt would be nice if these two characters played together.\u201d (Laughs) So, we thought it would be more interesting if we made the ability to pick up characters an actual part of the game.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>(7)<\/strong><em> The process of playing in-development games for quality assurance and investigating program issues.<\/em><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> In the previous game, even if you wished for certain Mii characters to get along with each other, all you could do was wait and hope. <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>It\u2019s very intuitive and easy to understand. It seems to have ended up being an important aspect of this title. At what point did you decide to make it the essence of the gameplay?<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> It was in the latter half of development, wasn\u2019t it?<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ohnishi:<\/strong> That\u2019s right. We were able to implement the ability to pick up Mii characters, but for a long time we struggled to decide what would be exciting to see happen after you drop one Mii character next to another so they could meet.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Minegishi:<\/strong> We made prototypes of things like string telephones to let characters interact with each other. Players could offer characters advice, such as, \u201cWhy don\u2019t you try discussing this over the string telephone?\u201d<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> You could, like, choose advice from four different options. But that led to Mii characters just doing whatever the player told them to, and losing all sense of agency. The whole appeal of the game is that Mii characters act of their own accord, resulting in outcomes the player doesn&#8217;t expect. If the player forces a relationship, the game loses the element of genuine surprise, which is the series&#8217; true charm.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ueno:<\/strong> It didn\u2019t feel right to have players dictating Mii characters&#8217; actions, so we settled on letting them pick up characters and drop them wherever they like. But what happens after that is totally up to the character.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>I see. So the degree of influence players have over Mii characters was seen as important.<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ueno:<\/strong> I just remembered something that left a strong impression on me during testing. One time, a character that was picked up and dropped next to another character didn\u2019t interact with them\u2014they just stood there, staring at them. Seeing that piqued my curiosity. I thought to myself, \u201cAre they not interested in the other character? Or maybe they&#8217;re just hungry?\u201d and so on. It reminded me that the real fun comes from not knowing what the Mii character is thinking, or what\u2019s going to happen next.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Minegishi:<\/strong> Mii characters occasionally act the fool, don\u2019t they? When the development team revisited what it means to be a Mii character in the context of <em>Tomodachi Life<\/em>, the description that resonated with us the most was \u201can innocent being, akin to an adorable child.\u201d<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> If they make smart-aleck or witty remarks\u2014even just a little\u2014they don&#8217;t feel like Mii characters.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> There are times when you can\u2019t really tell what they\u2019re thinking, or they&#8217;ll blurt out whatever\u2019s on their mind. While having that kind of innocence, they\u2019re not just childish. Sometimes they&#8217;ll come out with a surprisingly mature comment that hits you suddenly. We were conscious of putting this kind of depth into their characters. This sparks your imagination and makes you wonder, \u201cWhat kind of reaction will I get if I show the character this?\u201d<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>That\u2019s true. Conversations between Mii characters can be a little spacey, and while it seems like they\u2019re talking about the same topic, they also seem to be talking past each other. Yet they might suddenly make a very sharp comment that results in something unexpected. When I see things like that, I can\u2019t help but smile.<\/strong><\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> The Mii characters aren&#8217;t grounded or logical, and that&#8217;s been important throughout the series. They\u2019re just silly and eccentric. (Laughs)<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> Mii characters already serve a silly role, so if we also have them point out the absurdity of what other characters are saying, the joke begins and ends inside the game. That\u2019s why we want players to take on that role. They&#8217;ve got to be the ones to say, \u201cWhat are you on about?!\u201d (Laughs)<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Ohnishi:<\/strong> I think seeing the relationship diagram between Mii characters gives players another perfect opportunity to do this. You might see the relationship diagram of one Mii character saying, \u201cI bet that character likes me,\u201d only to find out the other character is actually thinking, \u201cWe&#8217;re so not compatible.\u201d (Laughs) <\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/f_auto\/q_auto\/dpr_1.5\/ncom\/en_US\/articles\/2026\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/Popup_02_EN\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\">Or while observing Mii characters wandering around freely, you might see some characters eating and chatting together at a restaurant. Watching good friends dine together is heartwarming, but sometimes you&#8217;ll get two characters who don\u2019t get along sitting together and talking. The characters are doing the exact same thing\u2014chatting in a restaurant\u2014but this time you feel unsettled, and it stirs up the imagination in a completely different way. In this way, we deliberately refrained from over-organizing things, aiming to strike a balance that would allow unexpected things to happen.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<div class=\"sc-16r5mbt-0 bhdSpE\">\n<div class=\"hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/f_auto\/q_auto\/dpr_1.5\/ncom\/en_US\/articles\/2026\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/Inserted_04\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Takahashi:<\/strong> The Mii characters in <em>Tomodachi Life<\/em> are living beings that inhabit that world, with a will and personality.<\/p>\n<\/div>\n<div class=\"sc-1d4m5hk-0 hhzqCO sc-jqr39t-3 cHBMOA\">\n<p class=\"sc-16r5mbt-0 bhdSpE\"><strong>Kageyama:<\/strong> What it means to be a Mii character in <em>Tomodachi Life<\/em>&#8230; The fun of observation because each character has their own personality&#8230; I think it was really important that the whole development team was aligned on these concepts from the beginning of development.<\/p>\n<\/div>\n<section class=\"sc-1bfhtts-0 ierIgL\">\n<div class=\"sc-1d4m5hk-0 keoCby\">\n<aside>\n<div class=\"sc-c3xrr3-0 kPnVAl\">\n<div class=\"sc-c3xrr3-1 kRsUcr\">\n<div class=\"sc-c3xrr3-3 fVHpsK\"><a aria-labelledby=\":Rcteam:\" href=\"https:\/\/www.nintendo.com\/us\/store\/products\/tomodachi-life-living-the-dream-switch\/\"><\/p>\n<div class=\"WIZkm\">\n<div class=\"_6uRiz\" style=\"--image-padding:0px\">\n<div class=\"w2mnd hCSeY\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/ar_16:9,b_auto:border,c_lpad\/b_white\/f_auto\/q_auto\/dpr_1.5\/store\/software\/switch\/70010000116663\/6c9817e0a03acae659e2f20edcb42963ab1967804f8b3237b2b761d938c3e566\"\/><\/div>\n<\/div>\n<\/div>\n<p><\/a><\/div>\n<\/div>\n<\/div>\n<\/aside>\n<\/div>\n<\/section>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.nintendo.com\/us\/whatsnew\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1\/\">Source link <\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>This article has been translated from the original Japanese content. This interview was conducted before the game was released. In this 21st volume of Ask the Developer, an interview series in which developers convey in their own words Nintendo&#8217;s thoughts about creating products and the unusual details they hone in on, we&#8217;re talking to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":110772,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow2JLhCw:productID":"","_gspb_post_css":"","maa_idioma":"","maa_pais":"","footnotes":""},"categories":[1],"tags":[14115,3823,7696,10052,3109,6076,29561,10367],"class_list":["post-110768","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ubirata","tag-developer","tag-dream","tag-life","tag-living","tag-news","tag-part","tag-tomodachi","tag-vol"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Ask the Developer Vol. 21: Tomodachi Life: Living the Dream \u2014 Part 1 - News - Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!<\/title>\n<meta name=\"description\" content=\"This article has been translated from the original Japanese content.This interview was conducted before the game was released.In this 21st volume of Ask\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ubirataonline.com.br\/en\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ask the Developer Vol. 21: Tomodachi Life: Living the Dream \u2014 Part 1 - News\" \/>\n<meta property=\"og:description\" content=\"This article has been translated from the original Japanese content.This interview was conducted before the game was released.In this 21st volume of Ask\" \/>\n<meta property=\"og:url\" content=\"https:\/\/ubirataonline.com.br\/en\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3\/\" \/>\n<meta property=\"og:site_name\" content=\"Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/portalubirataonline\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/portalubirataonline\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-18T10:28:47+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-18T10:29:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/ubirataonline.com.br\/wp-content\/uploads\/2026\/04\/Ask-the-Developer-Vol-21-Tomodachi-Life-Living-the-Dream.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"REDA\u00c7\u00c3O: UBIRAT\u00c3 ONLINE - F\u00c1BIO AUGUSTO CELESTINO\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@x.com\/ubirataonline\" \/>\n<meta name=\"twitter:site\" content=\"@ubirataonline\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"REDA\u00c7\u00c3O: UBIRAT\u00c3 ONLINE - F\u00c1BIO AUGUSTO CELESTINO\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"14 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"NewsArticle\",\"@id\":\"https:\\\/\\\/ubirataonline.com.br\\\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/ubirataonline.com.br\\\/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1-news-3\\\/\"},\"author\":{\"name\":\"REDA\u00c7\u00c3O: UBIRAT\u00c3 ONLINE - F\u00c1BIO AUGUSTO CELESTINO\",\"@id\":\"https:\\\/\\\/ubirataonline.com.br\\\/#\\\/schema\\\/person\\\/372f87bbd3fdd79b8556b84c98d0bc1c\"},\"headline\":\"Ask the Developer Vol. 21: Tomodachi Life: Living the Dream \u2014 Part 1 &#8211; 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