{"id":133747,"date":"2026-05-19T11:27:10","date_gmt":"2026-05-19T14:27:10","guid":{"rendered":"https:\/\/ubirataonline.com.br\/nintendo-keeps-finding-new-ways-to-reinvent-platformers\/"},"modified":"2026-05-19T11:27:16","modified_gmt":"2026-05-19T14:27:16","slug":"nintendo-keeps-finding-new-ways-to-reinvent-platformers","status":"publish","type":"post","link":"https:\/\/ubirataonline.com.br\/en\/nintendo-keeps-finding-new-ways-to-reinvent-platformers\/","title":{"rendered":"Nintendo keeps finding new ways to reinvent platformers"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">In most platforming games, you\u2019re fighting against the world around you. You\u2019re trying to beat a level, nail a seemingly impossible series of jumps, or defeat a powerful boss. But even though <em>Yoshi and the Mysterious Book <\/em>uses familiar gameplay \u2014 you traverse the world by jumping, climbing, and, uh, eating \u2014 it reframes your goal to focus on exploration instead of competition. And in doing so it reimagines the classic side-scrolling platformer as something that feels refreshingly new: laid-back, playful, and bursting with ideas.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The new Yoshi game looks like a storybook, and that\u2019s because it takes place inside of one. Early on you meet a sentient book named Mr. E who has a slight memory problem: He can\u2019t remember much of what exists on his pages. So, as Yoshi, your goal is to venture inside his pages and learn about each creature that dwells within. It\u2019s sort of like a Mushroom Kingdom version of a zoological study. Right away the game\u2019s structure feels distinct from other <em>Mario<\/em> games. You aren\u2019t going through a series of levels that need to be beaten, but rather venturing into a series of habitats that have to be explored. In each chapter, you run a magnifying glass over a moving image in search of creatures. Once you find one, you hop into their habitat to discover more.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">While the setup is unique, at its most basic, <em>Mysterious Book<\/em> is a traditional side-scrolling platformer. Yoshi has his typical array of abilities: He can jump, hang in the air for extended periods, and use his long tongue to gobble up creatures and turn them into eggs, which he can then use as projectiles. He also has a tail flick move, which lets creatures ride on Yoshi\u2019s back. What\u2019s different is what the game wants you to do with those abilities. The goal in each level isn\u2019t to reach the end or to defeat enemies, it\u2019s to collect as much information about a particular creature as possible. And you do that by messing around and seeing what happens. You might learn a new fact by tasting a bug, or by jumping on it, or carrying it on your back.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">What makes it work is the sheer amount of weird, playful creatures you\u2019ll encounter. Early on, they\u2019re relatively simple; toads that will sing a tune when you hop on them, or a frog that is somehow also a bubble wand. There are giant fish, hula-hooping birds, and creatures that have evolved to mimic everything from an umbrella to a skateboard. At one point you meet what looks like a version of Kirby made out of bubblegum. The wildlife is diverse, but every creature shares two things in common: They are absolutely adorable and their abilities all have multiple uses, many of which are not immediately obvious. The only way to figure things out is to try things and see what happens.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Each level is its own sandbox, and the act of progressing through the game is pure play. There are some specific challenges you can complete, but mostly the game is about learning what you can do by going out and doing it. And because there\u2019s no real failure state, there\u2019s rarely a reason <em>not<\/em> to try something. Those moments of discovery \u2014 whether it was opening a new path or seeing Yoshi turn red after eating a hot pepper \u2014 never failed to make me smile.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">This also means that <em>Mysterious Book<\/em> is comparatively easier than, say, <a href=\"https:\/\/www.theverge.com\/games\/899839\/super-mario-bros-wonder-nintendo-switch-2-review\"><em>Super Mario Bros. Wonder<\/em><\/a>. You can\u2019t die, the bosses aren\u2019t especially tough, and I\u2019ve yet to find a platforming sequence that took me more than a few tries. But the game also approaches challenge in a different way. It\u2019s not about how hard it is to get from point A to point B. Instead, it\u2019s about being creative and finding ways to uncover the game\u2019s many secrets. Several times I found myself stumped about what else I could do. In a traditional <em>Super Mario<\/em> game, usually my only solution would be to replay a difficult sequence over and over again until I finally got it right. But in <em>Mysterious Book<\/em>, the solution instead is to experiment: make Yoshi eat new things, or toss a boomerang at a strange plant, and watch what unfolds. Usually it\u2019s something that\u2019s both charming and helps me progress.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">My only real complaint with the game is that it tacks on a storyline featuring Bowser Jr. and Kamek, which feels like a cheap attempt at synergy with <a href=\"https:\/\/www.theverge.com\/entertainment\/904033\/the-super-mario-galaxy-movie-review\">the <em>Super Mario Galaxy Movie<\/em><\/a>. <em>Yoshi and the Mysterious Book<\/em> doesn\u2019t need that. Like the original <em>Yoshi\u2019s Island<\/em> on the SNES, it\u2019s a game that takes the traditional <em>Super Mario<\/em> formula as its starting point, but reimagines it into something that ultimately feels completely different. Even in a genre that has been around for decades, Nintendo somehow keeps finding ways to surprise.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\"><sub>Yoshi and the Mysterious Book<em> launches on the Switch 2 on May 21st.<\/em><\/sub><\/p>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTk3\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _4hoiss4 _1xwtict5 _1618ekm0\"><span class=\"_1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89k4 _1ajq89k3 _1lp96da0\" width=\"9\" height=\"9\" viewbox=\"0 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href=\"https:\/\/www.theverge.com\/nintendo\">See All <!-- -->Nintendo<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/entertainment\/931663\/yoshi-and-the-mysterious-book-review-nintendo-switch-2\">Source link <\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>In most platforming games, you\u2019re fighting against the world around you. You\u2019re trying to beat a level, nail a seemingly impossible series of jumps, or defeat a powerful boss. But even though Yoshi and the Mysterious Book uses familiar gameplay \u2014 you traverse the world by jumping, climbing, and, uh, eating \u2014 it reframes your [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":133748,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow2JLhCw:productID":"","maa_idioma":"","maa_pais":"","footnotes":""},"categories":[1],"tags":[11360,9219,36778,36777,6077],"class_list":["post-133747","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ubirata","tag-finding","tag-nintendo","tag-platformers","tag-reinvent","tag-ways"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Nintendo keeps finding new ways to reinvent platformers - Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!<\/title>\n<meta name=\"description\" content=\"In most platforming games, you\u2019re fighting against the world around you. 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