{"id":139767,"date":"2026-05-26T09:45:53","date_gmt":"2026-05-26T12:45:53","guid":{"rendered":"https:\/\/ubirataonline.com.br\/007-first-light-review-a-triumphant-james-bond-game-made-by-obsessive-fans-games\/"},"modified":"2026-05-26T09:45:55","modified_gmt":"2026-05-26T12:45:55","slug":"007-first-light-review-a-triumphant-james-bond-game-made-by-obsessive-fans-games","status":"publish","type":"post","link":"https:\/\/ubirataonline.com.br\/en\/007-first-light-review-a-triumphant-james-bond-game-made-by-obsessive-fans-games\/","title":{"rendered":"007 First Light review \u2013 a triumphant James Bond game made by obsessive fans | Games"},"content":{"rendered":"<p><\/p>\n<div>\n<p class=\"dcr-130mj7b\"><span style=\"color:var(--drop-cap);font-weight:700\" class=\"dcr-15rw6c2\">G<\/span>iven that we\u2019ve not had a great James Bond video game in decades \u2013 or any Bond film at all in five years \u2013 there\u2019s a lot of pressure on 007 First Light to reinvigorate a British cinematic hero. But developer IO Interactive has been auditioning for this role for some time. It\u2019s there in the globetrotting nature of its <a href=\"https:\/\/www.theguardian.com\/games\/2021\/jan\/22\/hitman-3-review-a-wild-bacchanalian-backdrop-to-bloody-escapades\" data-link-name=\"in body link\">Hitman<\/a> assassination games, starring a besuited hero who knows how to turn a soiree to his deadly purpose; then there\u2019s the developer\u2019s evident eye for corporate opulence and brutalist architecture. Even their in-house game engine, Glacier, sounds like a secret codename cooked up in a Bond villain\u2019s lair. All it would take is a slight shift in Hitman\u2019s moral compass \u2013 more old boys club, fewer old boys clubbed \u2013 to turn IO\u2019s familiar series into a Bond game with minimal fuss.<\/p>\n<p class=\"dcr-130mj7b\">007 First Light refuses that easy route. We join young Bond in his pre-00 days, as a petulant, belligerent rule-breaking trainee. Actor Patrick Gibson begins as a cookie-cutter insubordinate, but warms to the role once he\u2019s bouncing off M (herself a green leader looking to make her mark), and an enjoyably urbane Q who drops the frustrated quartermaster routine and introduces Bond to the wonders of vinyl. A scene where he teaches our agent to tie a bow tie is a perfect bit of prequelcraft: arriving at an iconic look through a lovely character touch.<\/p>\n<figure id=\"0246ac77-7849-4fd0-9047-b7646a0bbe3f\" data-spacefinder-role=\"inline\" data-spacefinder-type=\"model.dotcomrendering.pageElements.VideoYoutubeBlockElement\" class=\"dcr-173mewl\">\n<div data-component=\"youtube-embed\" class=\"dcr-13aa88h\">\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/jfRZRwu4aEc?wmode=opaque&amp;feature=oembed\" title=\"007 First Light - Official Launch Trailer\" height=\"480\" width=\"854\" allowfullscreen=\"\"><\/iframe><\/p>\n<\/div>\n<\/figure>\n<p class=\"dcr-130mj7b\">Given how open-ended Hitman is, it\u2019s surprising how well IO has taken to linear storytelling. There are still moments of the \u201csocial stealth\u201d that defines the studio\u2019s other games, but it\u2019s been repurposed for cinematic forward thrust, and blended together with plenty of action. It seems lazy to pigeonhole First Light as Hitman meets <a href=\"https:\/\/www.theguardian.com\/technology\/2016\/may\/06\/uncharted-4-single-player-rollicking-globetrotting-adventure-review\" data-link-name=\"in body link\">Uncharted<\/a>, but when you see Bond leap on to a cliff edge and scurry along rocky handholds, your mind can\u2019t help but go there.<\/p>\n<p class=\"dcr-130mj7b\">You are often playing through moments that would be cutscenes in another game. Sometimes that\u2019s as simple as a dramatic approach to a level; driving round a bend to reveal a sprawling Slovakian castle, say. More ambitiously, one whole chapter is given over to a glorified training montage that whips you back and forth between getaway driving, stealth and gunplay, all while charting thawing relations between our fledgling 00 candidates. This is on-rails storytelling done right.<\/p>\n<figure id=\"9724c52d-4092-41e0-abfe-9f108d2c95f8\" data-spacefinder-role=\"inline\" data-spacefinder-type=\"model.dotcomrendering.pageElements.ImageBlockElement\" class=\"dcr-173mewl\"><figcaption data-spacefinder-role=\"inline\" class=\"dcr-fd61eq\"><span class=\"dcr-1inf02i\"><svg width=\"18\" height=\"13\" viewbox=\"0 0 18 13\"><path d=\"M18 3.5v8l-1.5 1.5h-15l-1.5-1.5v-8l1.5-1.5h3.5l2-2h4l2 2h3.5l1.5 1.5zm-9 7.5c1.9 0 3.5-1.6 3.5-3.5s-1.6-3.5-3.5-3.5-3.5 1.6-3.5 3.5 1.6 3.5 3.5 3.5z\"\/><\/svg><\/span><span class=\"dcr-1qvd3m6\">Schmoozer and bruiser \u2026 Bond visits a chess game in 007 First Light.<\/span> Photograph: IO Interactive A\/S<\/figcaption><\/figure>\n<p class=\"dcr-130mj7b\">As Bond himself is learning the ropes, it sometimes feels as if the developers are feeling their way towards something. Guns are enjoyably punchy, but scripted fights always emphasise explosive theatrics over strategy. Gas tanks erupt, walkways tumble, cranes collapse: you enter fights looking for the red barrel that will trigger a chain of collateral damage. Fail to quell numbers this way and you\u2019re quickly overwhelmed.<\/p>\n<p class=\"dcr-130mj7b\">Fist fights are more enjoyable \u2013 not because they are any more sophisticated, but because of the commitment of their virtual stuntmen. Bond is a barroom brawler, barging bodies into clattering bookshelves and battering enemies with mugs and keyboards lying around. In the same way that waist-high cover always alerts you to an incoming fight in <a href=\"https:\/\/www.theguardian.com\/games\/2019\/sep\/06\/gears-5-review-thrills-kills-and-belly-laughs-in-a-refreshing-reboothttps:\/\/www.theguardian.com\/games\/2019\/sep\/06\/gears-5-review-thrills-kills-and-belly-laughs-in-a-refreshing-reboot\" data-link-name=\"in body link\">Gears of War<\/a>, you learn to eye crockery or wine bottles with suspicion here. If it\u2019s not stuck down, you\u2019ll be smashing it into a mercenary\u2019s face within the next two minutes.<\/p>\n<figure id=\"9b6fc363-4668-4403-8261-f7f601d21f23\" data-spacefinder-role=\"inline\" data-spacefinder-type=\"model.dotcomrendering.pageElements.ImageBlockElement\" class=\"dcr-173mewl\"><figcaption data-spacefinder-role=\"inline\" class=\"dcr-fd61eq\"><span class=\"dcr-1inf02i\"><svg width=\"18\" height=\"13\" viewbox=\"0 0 18 13\"><path d=\"M18 3.5v8l-1.5 1.5h-15l-1.5-1.5v-8l1.5-1.5h3.5l2-2h4l2 2h3.5l1.5 1.5zm-9 7.5c1.9 0 3.5-1.6 3.5-3.5s-1.6-3.5-3.5-3.5-3.5 1.6-3.5 3.5 1.6 3.5 3.5 3.5z\"\/><\/svg><\/span><span class=\"dcr-1qvd3m6\">Fist fight incoming \u2026 007 First Light.<\/span> Photograph: IO Interactive A\/S<\/figcaption><\/figure>\n<p class=\"dcr-130mj7b\">Fists and guns are what happen when sneaking goes wrong. On this front, IO finds a punchy take on its classic lurking. A hacking watch introduces some Home Alone hijinks as you lure guards towards misbehaving photocopiers, before electrocuting the device with a laser beam. Gadgets let you run circles around enemies \u2013 though you have to accept some silliness as you refuel those toys with batteries stolen from TV remotes, or globs of hand sanitiser. It\u2019s hard to picture Daniel Craig scavenging for Carex.<\/p>\n<p class=\"dcr-130mj7b\">In contrast to previous Bond games, First Light understands that action is only a part of the Bond fantasy. He\u2019s as much schmoozer as bruiser, and there\u2019s plenty of the former here, with socialising setpieces at a chess tournament or swanky product launch. The staging and atmosphere of these rooms is exemplary, but the work mostly boils down to eavesdropping on guests to discover a keycard\u2019s location, before shooting its keeper with a toxic dart.<\/p>\n<figure id=\"b0d1e75f-5359-4488-ac13-b8343efaa548\" data-spacefinder-role=\"inline\" data-spacefinder-type=\"model.dotcomrendering.pageElements.ImageBlockElement\" class=\"dcr-173mewl\"><figcaption data-spacefinder-role=\"inline\" class=\"dcr-fd61eq\"><span class=\"dcr-1inf02i\"><svg width=\"18\" height=\"13\" viewbox=\"0 0 18 13\"><path d=\"M18 3.5v8l-1.5 1.5h-15l-1.5-1.5v-8l1.5-1.5h3.5l2-2h4l2 2h3.5l1.5 1.5zm-9 7.5c1.9 0 3.5-1.6 3.5-3.5s-1.6-3.5-3.5-3.5-3.5 1.6-3.5 3.5 1.6 3.5 3.5 3.5z\"\/><\/svg><\/span><span class=\"dcr-1qvd3m6\">Room to roam \u2026\u00a0Bond socialises and explores in 007 First Light.<\/span> Photograph: IO Interactive A\/S<\/figcaption><\/figure>\n<p class=\"dcr-130mj7b\">On a visit to a Mauritanian market and a luxury hotel getaway, however, there is space to roam, and you\u2019re reminded how few developers can tap into that aspirational tourist fantasy. Plenty of games have let us be a gun-toting version of Bond, but this is the first opportunity we\u2019ve had to be a Bond relaxing beside a glittering infinity pool in Vietnam, or a Bond trying to get one over on a shell game hustler. Games are now much more capable of taking us to specific places than they were in the time of <a href=\"https:\/\/www.theguardian.com\/games\/2022\/aug\/19\/nintendo-64-n64-goldeneye-007-rare-james-bond-making-of\" data-link-name=\"in body link\">GoldenEye on the N64<\/a>.<\/p>\n<p class=\"dcr-130mj7b\">It\u2019s that full Bond immersion that 007 First Light will ultimately be remembered for, more so than the odd wonky setpiece scene. I have no doubt that this was made by excitable Bond geeks throwing \u201cwhat if\u201d moments at a whiteboard. What if you got to explore Q Lab watching underlings test malfunctioning prototypes? What if you were tied to a torturer\u2019s table and had to talk your way out? What if you found yourself at 15,000ft with no parachute? And what if you had access to John Barry\u2019s classic scores and could deploy a staggering needle drop out of nowhere?<\/p>\n<p class=\"dcr-130mj7b\">Very few fans get to play in the sandbox of their obsession like IO has here. As far as Bond video games go, nobody has done it better.<\/p>\n<\/div>\n<p><a href=\"https:\/\/www.theguardian.com\/games\/2026\/may\/26\/007-first-light-review-james-bond-game-pc-xbox-playstation-5\">Source link <\/a><br \/>\nSee more: https:\/\/theglobaltrack.com\/<br \/>\nhttps:\/\/corinthiames.com.br\/<\/p>","protected":false},"excerpt":{"rendered":"<p>Given that we\u2019ve not had a great James Bond video game in decades \u2013 or any Bond film at all in five years \u2013 there\u2019s a lot of pressure on 007 First Light to reinvigorate a British cinematic hero. But developer IO Interactive has been auditioning for this role for some time. It\u2019s there in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":139768,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow2JLhCw:productID":"","maa_idioma":"","maa_pais":"","footnotes":""},"categories":[2725],"tags":[9913,3645,4016,3475,5303,13807,38569,4959,38568],"class_list":["post-139767","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-europe","tag-bond","tag-fans","tag-game","tag-games","tag-james","tag-light","tag-obsessive","tag-review","tag-triumphant"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>007 First Light review \u2013 a triumphant James Bond game made by obsessive fans | Games - Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!<\/title>\n<meta name=\"description\" content=\"Given that we\u2019ve not had a great James Bond video game in decades \u2013 or any Bond film at all in five years \u2013 there\u2019s a lot of pressure on 007 First Light\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ubirataonline.com.br\/en\/007-first-light-review-a-triumphant-james-bond-game-made-by-obsessive-fans-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"007 First Light review \u2013 a triumphant James Bond game made by obsessive fans | Games\" \/>\n<meta property=\"og:description\" content=\"Given that we\u2019ve not had a great James Bond video game in decades \u2013 or any Bond film at all in five years \u2013 there\u2019s a lot of pressure on 007 First Light\" \/>\n<meta property=\"og:url\" content=\"https:\/\/ubirataonline.com.br\/en\/007-first-light-review-a-triumphant-james-bond-game-made-by-obsessive-fans-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Ubirat\u00e3 Online Not\u00edcias - 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