{"id":75565,"date":"2025-12-24T04:51:22","date_gmt":"2025-12-24T07:51:22","guid":{"rendered":"https:\/\/ubirataonline.com.br\/ubisoft-is-working-with-nintendo-to-improve-vrr-support-on-nintendo-switch-2-to-bring-better-fluidity-to-lower-framerate-games\/"},"modified":"2025-12-24T04:51:22","modified_gmt":"2025-12-24T07:51:22","slug":"ubisoft-is-working-with-nintendo-to-improve-vrr-support-on-nintendo-switch-2-to-bring-better-fluidity-to-lower-framerate-games","status":"publish","type":"post","link":"https:\/\/ubirataonline.com.br\/en\/ubisoft-is-working-with-nintendo-to-improve-vrr-support-on-nintendo-switch-2-to-bring-better-fluidity-to-lower-framerate-games\/","title":{"rendered":"Ubisoft is working \u201cwith Nintendo to improve VRR support\u201d on Nintendo Switch 2 to bring better fluidity to lower framerate games"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>As with almost every Nintendo console, Ubisoft has quickly become the number one AAA supporter of Nintendo Switch 2. Alongside the <a href=\"https:\/\/frvr.com\/blog\/news\/star-wars-outlaws-devs-say-nintendo-switch-2-cartridges-are-actually-too-slow\/\">massively impressive port of Star Wars Outlaws for the system<\/a>, the video game giant has also published a full port of Assassin\u2019s Creed Shadows on the new handheld.<\/p>\n<p>Speaking to FRVR about the <a href=\"https:\/\/frvr.com\/blog\/assassins-creed-shadows-on-switch-2-started-life-as-a-very-slow-port-that-almost-cut-a-key-feature-but-the-games-devs-detail-how-they-brought-the-full-experience-to-nintendos-handheld\/\">massive challenges of porting Shadows to the Switch 2<\/a>, developers working on the port confirmed that Ubisoft is working with Nintendo to \u201cimprove VRR support\u201d on the handheld, not just for their own titles, but for every game.<\/p>\n<p>As explained in a <a href=\"https:\/\/www.ubisoft.com\/en-us\/game\/assassins-creed\/news\/3eHpj3aktX4nWY150OEHJL\/assassins-creed-shadows-deep-dive-into-the-nintendo-switch-2-system-port\">pre-release blog post<\/a> for the Switch 2 port of AC Shadows, the port makes use of a clever workaround to trick the console\u2019s VRR support into working below its 40Hz target. The team \u201cbuild a dedicated algorithm that keeps VRR enabled at 30 FPS, keeping the game as gliud and responsive as possible,\u201d the team said in the blog.<\/p>\n<p>When asked about the technology and how it works, the developers confirmed that \u201cboth Assassin\u2019s Creed Shadows and Star Wars: Outlaws use a similar technique to take advantage of Switch 2\u2019s Variable Refresh Rate, even below 40Hz\u201d.<\/p>\n<p>\u201cSince Shadows targets 30fps, and the console\u2019s VRR currently only works at 40Hz or higher, we use a clever workaround,\u201d they said. \u201cThe same frame is effectively presented twice, once in the middle of the frame and again at the end, so the hardware <em>outputs<\/em> at a 60Hz interval while maintaining smooth visuals\u201d.<\/p>\n<p>Ubisoft confirmed that this technology is now supported within the company\u2019s Anvil Engine and will be used \u201cfor future titles\u201d. While the team didn\u2019t confirm if prior Assassin\u2019s Creed games are coming to the system or if the very-leaked Assassin\u2019s Creed 4: Black Flag Resynced remake will release on Switch 2, we should expect more Anvil Engine titles to be present on the handheld eventually.<\/p>\n<p>Even more interestingly, the team confirmed that Ubisoft is \u201ccontinuing to work with Nintendo to improve VRR support going forward\u201d, teasing that the algorithm that gives Star Wars: Outlaws and Assassin\u2019s Creed Shadows their fantastic fluidity may become more commonplace as the system\u2019s software continues to evolve in the future.<\/p>\n<p>VRR support on the Nintendo Switch 2 is great for smoothing out some unstable framerates, within reason, but Ubisoft has also proven that it can be used to make 30fps games feel even better on the handheld. Alongside Assassin\u2019s Creed Shadows, Star Wars: Outlaws is one of the best-feeling games on Nintendo\u2019s new device, despite the fact that it runs at just 30fps.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe loading=\"lazy\" title=\"Assassin&amp;apos;s Creed Shadows \u2013 Announcement Trailer \u2013 Nintendo Switch 2\" width=\"1366\" height=\"768\" src=\"https:\/\/www.youtube.com\/embed\/OzyD_EFZzgc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>While Ubisoft themselves aren\u2019t working on this, the team behind Assassin\u2019s Creed Shadows also believes that the system\u2019s Nvidia DLSS technology will also improve as it matures. The team confirmed that DLSS offered better results than its internal \u201cAnvil TAAU (Temporal Anti-Alaising Upscaler) even when upscaling from lower resolutions\u201d for AC Shadows, but explained that there\u2019s \u201cdefinitely room for improvement\u201d.<\/p>\n<p>All in all, it seems that the Nintendo Switch 2 and the host of talented developers working with the system have a lot of tricks up their sleeve, and we\u2019re very excited to see how those tricks play out in future releases.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/frvr.com\/blog\/news\/ubisoft-is-working-with-nintendo-to-improve-vrr-support-on-nintendo-switch-2-to-bring-better-fluidity-to-lower-framerate-games\/\">Source link <\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>As with almost every Nintendo console, Ubisoft has quickly become the number one AAA supporter of Nintendo Switch 2. Alongside the massively impressive port of Star Wars Outlaws for the system, the video game giant has also published a full port of Assassin\u2019s Creed Shadows on the new handheld. Speaking to FRVR about the massive [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":75566,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow2JLhCw:productID":"","maa_idioma":"","maa_pais":"","footnotes":""},"categories":[2725],"tags":[3217,9224,9225,3475,9220,9219,9222,9223,9218,9221,3795],"class_list":["post-75565","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-europe","tag-bring","tag-fluidity","tag-framerate","tag-games","tag-improve","tag-nintendo","tag-support","tag-switch","tag-ubisoft","tag-vrr","tag-working"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Ubisoft is working \u201cwith Nintendo to improve VRR support\u201d on Nintendo Switch 2 to bring better fluidity to lower framerate games - Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!<\/title>\n<meta name=\"description\" content=\"As with almost every Nintendo console, Ubisoft has quickly become the number one AAA supporter of Nintendo Switch 2. 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