{"id":78882,"date":"2026-01-11T05:53:11","date_gmt":"2026-01-11T08:53:11","guid":{"rendered":"https:\/\/ubirataonline.com.br\/a-classic-space-sim-conceived-by-star-citizens-creator-just-got-an-unofficial-sequel-after-15-years-of-development-the-project-was-based-on-the-crazy-idea-that-microsoft-axed-chris-roberts-freel\/"},"modified":"2026-01-11T05:53:11","modified_gmt":"2026-01-11T08:53:11","slug":"a-classic-space-sim-conceived-by-star-citizens-creator-just-got-an-unofficial-sequel-after-15-years-of-development-the-project-was-based-on-the-crazy-idea-that-microsoft-axed-chris-roberts-freel","status":"publish","type":"post","link":"https:\/\/ubirataonline.com.br\/en\/a-classic-space-sim-conceived-by-star-citizens-creator-just-got-an-unofficial-sequel-after-15-years-of-development-the-project-was-based-on-the-crazy-idea-that-microsoft-axed-chris-roberts-freel\/","title":{"rendered":"A classic space sim conceived by Star Citizen&#8217;s creator just got an unofficial sequel after 15 years of development: &#8216;The project was based on the crazy idea that Microsoft &#8220;axed&#8221; Chris Roberts&#8217; Freelancer&#8217;"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"article-body\">\n<p id=\"dd5295c5-636f-4504-a15a-b41205c8df19\">Before he spent thirteen years struggling to finish<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/star-citizen\/\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"http:\/\/www.pcgamer.com\/uk\/star-citizen\/\"> Star Citizen<\/a>, Chris Roberts spent six years struggling to finish Freelancer. Digital Anvil&#8217;s third-person space-sim was conceived by Roberts in the late nineties. But after blasting through both Freelancer&#8217;s budget and its planned two-and-a-half-year development cycle, Digital Anvil was acquired by Microsoft. Roberts left the company shortly after the buyout\u2014though he remained involved with Freelancer as a creative consultant.<\/p>\n<p>Freelancer eventually released in 2003, more than three years later than originally planned. Its cinematic, arcade space combat was generally well liked. But the game was also criticised for being simplistic compared to other space sims\u2014a consequence of Microsoft scaling down the project following their acquisition of Digital Anvil.<\/p>\n<p><a id=\"elk-seasonal\" data-url=\"\" href=\"\" target=\"_blank\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\"\/><\/p>\n<aside data-block-type=\"embed\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\" class=\"hawk-root\"\/>\n<p id=\"dd5295c5-636f-4504-a15a-b41205c8df19-2\" class=\"paywall\" aria-hidden=\"true\">There&#8217;s always been a cohort of fans who have wondered what Freelancer might have looked like if Roberts realised his initial vision. Now, a subset of that cohort has<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/freelancer-nomad-legacy\/news\/freelancer-the-nomad-legacy-released\" target=\"_blank\" data-url=\"https:\/\/www.moddb.com\/mods\/freelancer-nomad-legacy\/news\/freelancer-the-nomad-legacy-released\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\"> just released<\/a> its own, unofficial sequel to Freelancer, developed over a timeframe that makes the original game&#8217;s creation look rapid by comparison.<\/p>\n<aside data-component-name=\"Recirculation:ArticleRiver\" data-recirculation-type=\"inline\" data-mrf-recirculation=\"Trending Bar\" data-nosnippet=\"\" class=\"clear-both pt-3 pb-4 mb-4 border-solid border-y border-neutral-300\">\n<span class=\"font-article-heading block pb-3 !text-base font-bold uppercase sm:text-sm text-[#333]\"><br \/>\nRelated articles<br \/>\n<\/span><\/p>\n<\/aside>\n<p class=\"paywall\" aria-hidden=\"true\">Created over 15 years by &#8220;a bunch of obsessed fans&#8221;,<a data-analytics-id=\"inline-link\" href=\"https:\/\/freelancer2.space\/en\/\" target=\"_blank\" data-url=\"https:\/\/freelancer2.space\/en\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\"> Freelancer: The Nomad Legacy<\/a> was built upon the curious premise that &#8220;Microsoft &#8216;axed&#8217; Chris Roberts&#8217; Freelancer&#8221;). It&#8217;s designed to be a fully-fledged sequel to the 2003 game, one that aims to restore ideas that didn&#8217;t make it into the original and expand upon those that did.<\/p>\n<p class=\"paywall\" aria-hidden=\"true\">Chiefly, the Nomad Legacy introduces a big chunk of space featuring multiple new star-systems, designed &#8220;so you can not just fly around, but also explore&#8221;. The campaign features 13 missions that apparently range from stealth infiltrations to combat scenarios that pit you against vast space cruisers. All of this is presented in redrawn HD graphics.<\/p>\n<div class=\"youtube-video youtube-facade\" data-nosnippet=\"\" id=\"F5AK9wvpCkM\">\n<div class=\"video-aspect-box\">\n<div class=\"watch-on-iframe-F5AK9wvpCkM\" data-yt-video-token=\"F5AK9wvpCkM\" title=\"Spaceflight test | Freelancer The Nomad Legacy now released! - YouTube\">\n<span class=\"youtube-video-title\">Spaceflight test | Freelancer The Nomad Legacy now released! &#8211; YouTube<\/span><br \/>\n<img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/F5AK9wvpCkM\/maxresdefault.jpg\" alt=\"Spaceflight test | Freelancer The Nomad Legacy now released! - YouTube\" data-aspect-ratio=\"16\/9\" loading=\"lazy\"\/>\n<\/div>\n<\/div>\n<p><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"play-button\" viewbox=\"0 0 234.67 165.33\"><path fill=\"red\" d=\"M229.763 25.817c-2.699-10.162-10.65-18.165-20.748-20.881C190.716 0 117.333 0 117.333 0S43.951 0 25.651 4.936C15.553 7.652 7.6 15.655 4.903 25.817 0 44.236 0 82.667 0 82.667s0 38.429 4.903 56.85C7.6 149.68 15.553 157.681 25.65 160.4c18.3 4.934 91.682 4.934 91.682 4.934s73.383 0 91.682-4.934c10.098-2.718 18.049-10.72 20.748-20.882 4.904-18.421 4.904-56.85 4.904-56.85s0-38.431-4.904-56.85\"\/><path fill=\"#fff\" d=\"m93.333 117.559 61.333-34.89-61.333-34.894z\"\/><\/svg><br \/>\n<a class=\"watch-on-youtube-F5AK9wvpCkM\" href=\"https:\/\/youtu.be\/F5AK9wvpCkM\" target=\"_blank\" data-url=\"https:\/\/youtu.be\/F5AK9wvpCkM\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\">Watch On <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"youtube-logo\" viewbox=\"0 0 507.9 113.39\"><g fill=\"#fff\"><path d=\"M64.792 80.99V32.396l42.082 24.297zm93.803-63.285a20.285 20.285 0 0 0-14.32-14.32C131.642 0 80.99 0 80.99 0S30.337 0 17.705 3.385a20.286 20.286 0 0 0-14.32 14.32C0 30.338 0 56.693 0 56.693S0 83.049 3.385 95.68A20.285 20.285 0 0 0 17.705 110c12.632 3.386 63.285 3.386 63.285 3.386s50.652 0 63.285-3.386a20.284 20.284 0 0 0 14.32-14.32c3.385-12.632 3.385-38.988 3.385-38.988s0-26.355-3.385-38.988m94.473 74.326c.887-2.314 1.332-6.098 1.332-11.35V58.556c0-5.097-.445-8.822-1.332-11.178-.888-2.355-2.452-3.533-4.69-3.533-2.163 0-3.69 1.178-4.577 3.533-.888 2.356-1.332 6.081-1.332 11.178V80.68c0 5.25.424 9.035 1.275 11.35.848 2.318 2.392 3.475 4.633 3.475 2.239 0 3.803-1.157 4.691-3.475zm-17.953 11.122c-3.207-2.16-5.486-5.52-6.835-10.079-1.352-4.554-2.027-10.617-2.027-18.185v-10.31c0-7.644.771-13.784 2.316-18.417 1.544-4.633 3.956-8.011 7.24-10.135 3.282-2.123 7.587-3.186 12.916-3.186 5.251 0 9.459 1.082 12.626 3.243 3.165 2.162 5.482 5.542 6.95 10.136 1.466 4.595 2.2 10.715 2.2 18.36v10.31c0 7.567-.714 13.65-2.142 18.243-1.43 4.595-3.747 7.955-6.951 10.077-3.205 2.124-7.548 3.186-13.03 3.186-5.64 0-10.06-1.082-13.263-3.243m248.053-57.981c-.81 1.005-1.352 2.646-1.621 4.923-.272 2.278-.404 5.734-.404 10.367v5.097h11.697V60.46c0-4.555-.155-8.011-.463-10.367-.309-2.355-.868-4.014-1.678-4.98-.812-.966-2.067-1.449-3.766-1.449-1.7 0-2.954.503-3.765 1.506zm-2.025 29.886v3.591c0 4.557.132 7.974.404 10.251.269 2.279.828 3.94 1.68 4.982.849 1.041 2.16 1.564 3.938 1.564 2.392 0 4.035-.927 4.923-2.781.887-1.853 1.37-4.942 1.447-9.268l13.785.812c.077.62.116 1.469.116 2.548 0 6.565-1.795 11.47-5.387 14.712-3.589 3.242-8.669 4.865-15.232 4.865-7.876 0-13.398-2.47-16.564-7.414-3.168-4.94-4.75-12.586-4.75-22.935V63.589c0-10.657 1.641-18.436 4.924-23.342 3.281-4.903 8.9-7.355 16.854-7.355 5.482 0 9.691 1.004 12.626 3.012 2.933 2.01 5 5.137 6.197 9.383 1.197 4.247 1.796 10.117 1.796 17.607v12.163h-26.757m-284.953-1.33-18.187-65.68h15.869l6.37 29.77c1.623 7.339 2.82 13.594 3.591 18.766h.464c.54-3.706 1.738-9.922 3.591-18.65l6.603-29.886h15.869l-18.417 65.68v31.51h-15.754v-31.51M322.115 34.23v71.007h-12.511l-1.39-8.688h-.347c-3.399 6.564-8.496 9.845-15.291 9.845-4.71 0-8.185-1.543-10.425-4.633-2.24-3.087-3.359-7.915-3.359-14.48V34.23h15.985v52.126c0 3.168.348 5.426 1.043 6.776.695 1.353 1.853 2.027 3.475 2.027 1.39 0 2.722-.423 3.996-1.275 1.274-.849 2.22-1.928 2.838-3.241V34.229h15.986m81.995.001v71.007h-12.511l-1.391-8.688h-.345c-3.402 6.564-8.498 9.845-15.292 9.845-4.711 0-8.186-1.543-10.426-4.633-2.24-3.087-3.358-7.915-3.358-14.48V34.23h15.985v52.126c0 3.168.347 5.426 1.041 6.776.696 1.353 1.855 2.027 3.476 2.027 1.391 0 2.723-.423 3.996-1.275 1.275-.849 2.22-1.928 2.839-3.241V34.229h15.985\"\/><path d=\"M365.552 20.908h-15.87v84.329h-15.637v-84.33h-15.869V8.05h47.376v12.858m76.811 53.636c0 5.174-.215 9.229-.639 12.162-.424 2.937-1.139 5.021-2.143 6.255-1.004 1.236-2.357 1.854-4.053 1.854a7.404 7.404 0 0 1-3.65-.927c-1.12-.618-2.026-1.544-2.722-2.78V50.796c.54-1.93 1.467-3.513 2.78-4.749 1.313-1.234 2.74-1.853 4.285-1.853 1.623 0 2.876.637 3.766 1.91.886 1.275 1.505 3.418 1.853 6.43.348 3.011.523 7.297.523 12.857zm14.652-28.964c-.967-4.478-2.531-7.721-4.692-9.73-2.163-2.007-5.136-3.011-8.919-3.011-2.935 0-5.676.83-8.224 2.49a16.926 16.926 0 0 0-5.908 6.545h-.117l.001-37.416h-15.405v100.777h13.204l1.622-6.717h.347c1.235 2.393 3.088 4.285 5.56 5.675 2.47 1.39 5.213 2.085 8.225 2.085 5.404 0 9.382-2.491 11.931-7.471 2.548-4.982 3.823-12.76 3.823-23.341V64.23c0-7.953-.484-14.17-1.448-18.65\"\/><\/g><\/svg><\/a>\n<\/div>\n<p id=\"b8957263-df47-4d2a-a123-276a606c6de0\">The project&#8217;s leader, who goes by Jelder, claims that the difference between the original Freelancer and the Nomad Legacy is like &#8220;<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-4\/\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-4\/\">GTA 4<\/a> vs <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/grand-theft-auto-iii\/\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/grand-theft-auto-iii\/\">GTA 3<\/a>&#8220;, which is quite the claim. But it certainly seems like the mod aims to improve some of Freelancer&#8217;s fundamentals. The Nomad Legacy reworks Freelancer&#8217;s progression system, encouraging players to purchase ship upgrades, while also restoring ship animations that were cut from the original game and introducing numerous space stations for you to visit, including &#8220;mega-bases&#8221;.<\/p>\n<p>There&#8217;s one caveat I should point out, however. While The Nomad Legacy has partial human voice recording in Russian, the latter missions use AI voices, while the English translation is completely generated by neural networks. Jelder states the team tried using English actors for the translation but struggled due to &#8220;cultural differences&#8221; saying he &#8220;couldn&#8217;t coach English-speaking actors to use the right intonations&#8221;, which culminated in those actors leaving the project. I hope the team reconsiders this, as it seems a shame to have come so far to fall back on AI at the final hurdle. Personally, I&#8217;d much rather hear an oddly-intoned human voice than a nondescript, anodyne robot.<\/p>\n<div id=\"slice-container-newsletterForm-articleInbodyContent-gtTyYptrR8BakwE43tN5Ak\" class=\"slice-container newsletter-inbodyContent-slice newsletterForm-articleInbodyContent-gtTyYptrR8BakwE43tN5Ak slice-container-newsletterForm\">\n<div data-hydrate=\"true\" class=\"newsletter-form__wrapper newsletter-form__wrapper--inbodyContent\">\n<div class=\"newsletter-form__container\">\n<section class=\"newsletter-form__top-bar\"\/>\n<section class=\"newsletter-form__main-section\">\n<p class=\"newsletter-form__strapline\">Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.<\/p>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<p>In any case, you can download The Nomad Legacy via<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.moddb.com\/mods\/freelancer-nomad-legacy\/downloads\" target=\"_blank\" data-url=\"https:\/\/www.moddb.com\/mods\/freelancer-nomad-legacy\/downloads\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\"> ModDB<\/a> or through the mod&#8217;s own<a data-analytics-id=\"inline-link\" href=\"https:\/\/freelancer2.space\/en\/\" target=\"_blank\" data-url=\"https:\/\/freelancer2.space\/en\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\"> website<\/a>. On the subject of long-gestating space sims, there&#8217;s an outside chance we might actually get to play Star Citizen&#8217;s single-player campaign\u2014Squadron 42\u2014at some point this year. Roberts Space Industries<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/chris-roberts-hopes-star-citizens-launch-will-be-almost-as-big-an-event-as-grand-theft-auto-6-still-targeting-2026-for-its-squadron-42-singleplayer-campaign\/\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/sim\/chris-roberts-hopes-star-citizens-launch-will-be-almost-as-big-an-event-as-grand-theft-auto-6-still-targeting-2026-for-its-squadron-42-singleplayer-campaign\/\"> reaffirmed<\/a> it was aiming for a 2026 launch in the middle of last year, though the developer<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/star-citizen-fans-sigh-deeply-rub-their-foreheads-as-developer-casts-doubt-on-squadron-42s-2026-release-i-dont-know-if-were-going-to-make-it\/\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/sim\/star-citizen-fans-sigh-deeply-rub-their-foreheads-as-developer-casts-doubt-on-squadron-42s-2026-release-i-dont-know-if-were-going-to-make-it\/\"> cast doubt<\/a> on that launch window during September&#8217;s CitizenCon. Either way, Star Citizen itself is still a long way off completion, and is unlikely to be finished much before 2028.<\/p>\n<p><a id=\"elk-collectionwidget-2383bb3d8693866a076ed19dc16590e5\" class=\"paywall\" aria-hidden=\"true\" data-url=\"\" href=\"\" target=\"_blank\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\"\/><a id=\"elk-a7137215-9fe2-41ed-a6a5-25e639e296a3\" class=\"paywall\" aria-hidden=\"true\" data-url=\"\" href=\"\" target=\"_blank\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\"\/>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/sim\/a-classic-space-sim-conceived-by-star-citizens-creator-just-got-an-unofficial-sequel-after-15-years-of-development-the-project-was-based-on-the-crazy-idea-that-microsoft-axed-christ-roberts-freelancer\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before he spent thirteen years struggling to finish Star Citizen, Chris Roberts spent six years struggling to finish Freelancer. Digital Anvil&#8217;s third-person space-sim was conceived by Roberts in the late nineties. But after blasting through both Freelancer&#8217;s budget and its planned two-and-a-half-year development cycle, Digital Anvil was acquired by Microsoft. Roberts left the company shortly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":78883,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow2JLhCw:productID":"","_gspb_post_css":"","maa_idioma":"","maa_pais":"","footnotes":""},"categories":[1],"tags":[13193,5865,5127,11063,11612,13189,13192,8152,8042,2800,9567,4307,13191,13194,7466,13188,10269,2956,13190,9430],"class_list":["post-78882","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ubirata","tag-axed","tag-based","tag-chris","tag-citizens","tag-classic","tag-conceived","tag-crazy","tag-creator","tag-development","tag-freelancer","tag-idea","tag-microsoft","tag-project","tag-roberts","tag-sequel","tag-sim","tag-space","tag-star","tag-unofficial","tag-years"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.6 (Yoast SEO v27.6) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>A classic space sim conceived by Star Citizen&#039;s creator just got an unofficial sequel after 15 years of development: &#039;The project was based on the crazy idea that Microsoft &quot;axed&quot; Chris Roberts&#039; Freelancer&#039; - Ubirat\u00e3 Online Not\u00edcias - A realidade ao seu alcance!<\/title>\n<meta name=\"description\" content=\"Before he spent thirteen years struggling to finish Star Citizen, Chris Roberts spent six years struggling to finish Freelancer. 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